Game of Thrones style animation from Aslan_A on Vimeo.

First video in Cinema 4D :)
Render with VRay
Post in After Effects

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  • 3 weeks ago
  • 1

Look Mister Reel 2014 from Look Mister on Vimeo.

We are Look Mister, a Design and Animation studio . We draw, design, model, and animate stuff.

The track is “Golden Dawn” by GOAT

lookmister.com

instagram.com/look_mister
lookmister.tumblr.com/

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  • 3 weeks ago
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  • 3 weeks ago

Transparent Machines™ from beeple on Vimeo.

We are the Transparent Machines™ | fullscreen please |

Our society is obsessed with the conflicting concepts of transparency and privacy. We are “outraged” by the actions of the NSA, yet continue to willfully upload more and more of our personal information to Facebook and Google. This film explores the contradictory nature of our actions and beliefs regarding transparency.

directed by: beeple
sound design: standingwave / soundcloud.com/standingwave
music: hecq - pulverized / hecq.de
voice over: rachel salaman

see the REMIX: vimeo.com/79293746

additional artwork from the project: behance.net/gallery/Transparent-Machines/11987377
download the entire cinema4d project file: beeple-crap.com/resources.php

more creative commons: vimeo.com/channels/beeple
info: beeple-crap.com
daily artwork: facebook.com/beeple
twitter: twitter.com/beeple

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  • 3 weeks ago
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  • 1 month ago

Video background intro for “KAZAKY” band show 2013 from alx on Vimeo.

Video backgound for “KAZAKY” band. Late 2012. My task was creating transformation from abstract shapes to logo than journey trough futuristic tunnel to their show.

Project on behance:
behance.net/gallery/Video-background-intro-for-KAZAKY-band-show-2013/13044117

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  • 1 month ago

Pixellation process breakdown from Chris Cousins on Vimeo.

Some stills & production clips from the making of Pixellation. One for the nerds. Watch the original film here: vimeo.com/99783751

BREAKDOWN
===========
0:16-0:20 - gripper modelling stills from Groboto
0:20-0:35 - gripper rigging in Cinema
0:35-0:40 - door build in Modo using MeshFusion. Lots of nodes. Not sure how to better explain this bit!
0:40-1:00 - setup scene & rig in Cinema. Heavy use of Topology maps to modulate materials and achieve worn/shiny edges cinemaplugins.com/c4d-plugins/topology-vertex-maps/
1:00-1:08 - production line setup, using simple dynamics and lots of fine tuning
1:08-1:24 - conveyor belt build, using spring connectors and even more fine tuning
1:24-1:35 - inspector, made with a ridged spline from here: curiousanimal.tv/blog/c4d-python-party-rigging-splines/
1:35 - 1:39 - compositing in AE
1:40 - 1:49 - inspector UI breakdown. Lots of Nodes from Yanobox: yanobox.com
1:50 - 2:08 - type effect workflow
2:08 - 2:19 - CCTV logo breakdown

Probably as close as I’ll get to doing a tutorial, so shout if there’s any other details that you might be interested in.
All camera work uses the awesome camera rig, SteadyCamPro: tcastudios.com/?p=17

Audio for this clip is ‘Submerged’, from Perverse.
soundcloud.com/perverse/perverse-submerge-clip

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  • 1 month ago

Pixellation from Chris Cousins on Vimeo.

A self-initiated project, exploring the interesting options thrown up by Mesh Fusion, from Luxology.

The forms built with Mesh Fusion seem to have a greater solidity, density and heft compared to many poly-built 3D objects, something to do with the carved edges and ‘tooled’ building process. So I built a scene to explore this, which turned into a fun self-promo metal, plastic & glass workout. I made a conscious effort to keep the animation physical, so the structures have mass and inertia, and objects are constrained to behave as believably as possible, in the context of this slightly abstract environment.

Modelled in Modo, using MeshFusion. Some detail from the X-Polygon packs.
Animation in Cinema4D. Rendered with VRAYforC4D.
Processed in AfterEffects. Colour by FreshCurves. UI elements built with Nodes, Plexus.

Put together a process montage here: vimeo.com/100421871
High-res stills on Behance: behance.net/gallery/18085181/Pixellation

Feedback welcome!

Music from Perverse: soundcloud.com/perverse
Sound effects from VideoCopilot. videocopilot.net

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  • 1 month ago

True Reverse Perspective from JMS on Vimeo.

This is the final proof-of-concept video from 2009, made to illustrate True Reverse Perspective. The scene was modelled and rendered in a camera-hacked version of AoI [ artofillusion.org ], Peter Eastman’s open source, java-based 3D package.

In Reverse Perspective the expected visual rules are inverted, so close objects are small and far objects are big. This is not only true for whole objects, but their structure as well. So the near points of an object are closer together, relative to its far points, which gives the flared-out look of the buildings, and the scene as a whole.

Essentially, the positions of the vanishing-point and the focal-point are swapped. So now we are at the vanishing-point, where geometry shrinks to nothingness, and the focal-point lies some distance ahead, beyond which objects scale to infinity.

The effect is achieved entirely in-camera. The scene and models themselves have no unusual scaling, they’re laid out in a normal / perpendicular fashion; the way the camera ‘sees’ the scene is altered to create the effect. Perspective is truly reversed.
__

[ Updated below ] As simple a concept as this is, it seems to not have been attempted before in CG, certainly with the intent of making a consistent, explorable Reverse Perspective environment*.

There are precedents however; painted Russian Orthodox Icons sometimes featured what is called Byzantine-perspective in the buildings and backgrounds - as a way of describing God looking out at the world, through the painting. It’s a beautiful concept; a God’s perspective.

Further, an artist named Patrick Hughes sculpts in what he describes as Reverspective. His work is optical-illusion, and based on reversing parallax and precession, rather than actually altering perspective.
__

I have some more videos, including various test videos and a silhouette-effect demo. And I will add more, documenting my recent work on implementing the RP effect in Maya via the API.

- Links to the original (informal) paper on implementing TRP, in two parts (PDF):
1. bit.ly/aLalaT 2. bit.ly/bgQLM6

- Link to a more recent paper on implementing TRP in the Maya API, has some good background info on Reverse Perspective and is more technical (PDF): bit.ly/cixZuU

* Further research notes that Viktor Massalogin made a screensaver that rotates simple geometry in RP mode, in 2003. That said, [see below for updated info] I am unaware of anyone attempting a full environment in RP on purpose, but I can’t imagine it hasn’t happened, at the very least accidently, when people were developing computer-visualization algorithms and writing game-engines.

UPDATE:

David R. Belmonte has contacted me below with links to his Perspectiva Inversa work (both CG and paint). He has done excellent work in exploring this effect, and predates this project by some 10 years! I hope he’ll return to this area of CG in the future and help show off the potential of the technique.

Here’s some links to his work (also check David’s second comment below, for links to more RP inspired work by different artists):

youtube.com/watch?v=firtdcnLnIs
davidrbelmonte.blogspot.com/2010/03/perspectiva-inversa.html

Scott Grodesky has also worked in RP (paint) and contacted me. More fantastic work linked:

zachfeuer.com/images/artists/scottgrodesky/2003/SG-citymidtown03.html
hortongallery.com/exhibition/46

RP with real optics:

youtube.com/watch?v=bba4rD00S-M
youtube.com/watch?v=KieBdX3oBF8
bntr.livejournal.com/50306.html (Russian)
bit.ly/cYkNv7 (English translation from Russian)

Daniel Piker

spacesymmetrystructure.wordpress.com/category/inversion/
spacesymmetrystructure.wordpress.com/category/inversion/page/2/

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  • 1 month ago

Pixellation process breakdown from Chris Cousins on Vimeo.

Some stills & production clips from the making of Pixellation. One for the nerds. Watch the original film here: vimeo.com/99783751

BREAKDOWN
===========
0:16-0:20 - gripper modelling stills from Groboto
0:20-0:35 - gripper rigging in Cinema
0:35-0:40 - door build in Modo using MeshFusion. Lots of nodes. Not sure how to better explain this bit!
0:40-1:00 - setup scene & rig in Cinema. Heavy use of Topology maps to modulate materials and achieve worn/shiny edges cinemaplugins.com/c4d-plugins/topology-vertex-maps/
1:00-1:08 - production line setup, using simple dynamics and lots of fine tuning
1:08-1:24 - conveyor belt build, using spring connectors and even more fine tuning
1:24-1:35 - inspector, made with a ridged spline from here: curiousanimal.tv/blog/c4d-python-party-rigging-splines/
1:35 - 1:39 - compositing in AE
1:40 - 1:49 - inspector UI breakdown. Lots of Nodes from Yanobox: yanobox.com
1:50 - 2:08 - type effect workflow
2:08 - 2:19 - CCTV logo breakdown

Probably as close as I’ll get to doing a tutorial, so shout if there’s any other details that you might be interested in.
All camera work uses the awesome camera rig, SteadyCamPro: tcastudios.com/?p=17

Audio for this clip is ‘Submerged’, from Perverse.
soundcloud.com/perverse/perverse-submerge-clip

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  • 1 month ago

IAA 2013 Mercedes-Benz Show from Barbecue on Vimeo.

Client: Daimler AG, Stuttgart
Agency: Atelier Markgraph
Light Design: TLD-Plan
Showconcept: Mark Gläser
VVVV: Thomas Eichhorn, Eno Henze, Sebastian Neitsch
Music: Michael Kadelbach, Parviz Mir-Ali

LED content & Postproduction: Rüdiger Chmielus, Mario Leithäuser, Daniel Lo Locono, Tina Löwenstern, Marcus Martinez, Matthias Schilder, Matthias Winckelmann

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  • 4 months ago

Keepers of the Craft from Nathaniel Day on Vimeo.

"Keepers of the Craft" is a short documentary about the art of traditional sign making. This video was shot for a Digital Documentary in the Spring of 2012 at the Art Institute of Dallas. Starr Studios, of Denton, Texas is owned by 20 year veteran sign maker Sean Starr.

This is my first documentary I have ever made. I hope you all enjoy.

Sign Painters and Starr Studios Owners
Sean Starr
Kayleigh Starr

Sign Painting Apprentice
Taylor Darley

Directed and Produced by
Nathaniel Day

Cinematographers
Tai Day
Chase Lee
Greg Israel

Camera Assistants
Jazzy Gonzales
Jorge Salazar

Stainless Studio Tattoo Owner and Artist
Rob Holland

Music by
Lymbyc Systym

Edited and Audio by
Nathaniel Day
Greg Israel

Special Thanks to people who gave feedback and advice during the production.
2012 Ai Digital Documentary Class
Evan Burns
Danny Cooke
Vince Williams
Danny Patarack
Doug Holmes
Omar Sebita

End Credits Font by
David Smith
The font can be found at David Smith’s website, and can also be seen on John Mayer’s new Album Born and Raised.

David Smith Website Link

davidadriansmith.com/

You can also see the documentary by Danny Cooke on David Smith at

vimeo.com/dannycooke
vimeo.com/14985356

This video was a huge inspiration for my film.

Cameras Used

Panasonic Af-100 
Canon 5D Mark ii
Canon 7D

Edited in Premiere Pro CS5
Colored with Colorista II

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  • 5 months ago

THE EDITOR from Inside The Edit on Vimeo.

Nobody knows what we do… so, a homage to every editor out there in those dark rooms creating art with moving images.
insidetheedit.com

Direction, Design, Animation – Dave Penn vimeo.com/sxfngrs
Sound Design – James Locke-Hart jameslockehart.com
Script – Paddy Bird

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  • 5 months ago

Spring Reel from David Holm on Vimeo.

Collection of client and personal work from September 2013 to March 2014.

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  • 5 months ago
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  • 5 months ago
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